1) We are here to have fun! Bring a pleasant attitude and enjoy your time playing in our tournaments. 2) Your league ID (name) must match your Pogo screen name exactly! 3) Each member of Frenzy can only have one league ID. If you have two or more league IDs the other names will be kicked from the league. 4) An invalid email address will result in being removed from the league. Use the User Editor link on the homepage to keep yours current. 5) Good sportsmanship is a must. Show respect ALL Frenzy members and staff. Rude behavior is totally unacceptable in our league. 6) Stay active in the league. If you are inactive for a long period, your league account will be purged, unless you are a gold, platinum, or diamond member. GAME ROOM (LOBBY) RULES 1) This is a family league. No profanity, harassment or vulgarity in chat is permitted in our game rooms AT ANY TIME. 2) Do not argue with league or non-league members in the lobby. Notify the TD of any problem by calling the TD to a table or in private chat, and let the TD handle it. 3) Do not advertise our league in any game rooms that are not ours. This is strictly against Cases rules. 4) Chatting with ALL CAPS in the lobby is reserved for Hosting TDs only. 5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
2) Your league ID (name) must match your Pogo screen name exactly! 3) Each member of Frenzy can only have one league ID. If you have two or more league IDs the other names will be kicked from the league. 4) An invalid email address will result in being removed from the league. Use the User Editor link on the homepage to keep yours current. 5) Good sportsmanship is a must. Show respect ALL Frenzy members and staff. Rude behavior is totally unacceptable in our league. 6) Stay active in the league. If you are inactive for a long period, your league account will be purged, unless you are a gold, platinum, or diamond member. GAME ROOM (LOBBY) RULES 1) This is a family league. No profanity, harassment or vulgarity in chat is permitted in our game rooms AT ANY TIME. 2) Do not argue with league or non-league members in the lobby. Notify the TD of any problem by calling the TD to a table or in private chat, and let the TD handle it. 3) Do not advertise our league in any game rooms that are not ours. This is strictly against Cases rules. 4) Chatting with ALL CAPS in the lobby is reserved for Hosting TDs only. 5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
3) Each member of Frenzy can only have one league ID. If you have two or more league IDs the other names will be kicked from the league. 4) An invalid email address will result in being removed from the league. Use the User Editor link on the homepage to keep yours current. 5) Good sportsmanship is a must. Show respect ALL Frenzy members and staff. Rude behavior is totally unacceptable in our league. 6) Stay active in the league. If you are inactive for a long period, your league account will be purged, unless you are a gold, platinum, or diamond member. GAME ROOM (LOBBY) RULES 1) This is a family league. No profanity, harassment or vulgarity in chat is permitted in our game rooms AT ANY TIME. 2) Do not argue with league or non-league members in the lobby. Notify the TD of any problem by calling the TD to a table or in private chat, and let the TD handle it. 3) Do not advertise our league in any game rooms that are not ours. This is strictly against Cases rules. 4) Chatting with ALL CAPS in the lobby is reserved for Hosting TDs only. 5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
4) An invalid email address will result in being removed from the league. Use the User Editor link on the homepage to keep yours current. 5) Good sportsmanship is a must. Show respect ALL Frenzy members and staff. Rude behavior is totally unacceptable in our league. 6) Stay active in the league. If you are inactive for a long period, your league account will be purged, unless you are a gold, platinum, or diamond member. GAME ROOM (LOBBY) RULES 1) This is a family league. No profanity, harassment or vulgarity in chat is permitted in our game rooms AT ANY TIME. 2) Do not argue with league or non-league members in the lobby. Notify the TD of any problem by calling the TD to a table or in private chat, and let the TD handle it. 3) Do not advertise our league in any game rooms that are not ours. This is strictly against Cases rules. 4) Chatting with ALL CAPS in the lobby is reserved for Hosting TDs only. 5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
5) Good sportsmanship is a must. Show respect ALL Frenzy members and staff. Rude behavior is totally unacceptable in our league. 6) Stay active in the league. If you are inactive for a long period, your league account will be purged, unless you are a gold, platinum, or diamond member. GAME ROOM (LOBBY) RULES 1) This is a family league. No profanity, harassment or vulgarity in chat is permitted in our game rooms AT ANY TIME. 2) Do not argue with league or non-league members in the lobby. Notify the TD of any problem by calling the TD to a table or in private chat, and let the TD handle it. 3) Do not advertise our league in any game rooms that are not ours. This is strictly against Cases rules. 4) Chatting with ALL CAPS in the lobby is reserved for Hosting TDs only. 5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
6) Stay active in the league. If you are inactive for a long period, your league account will be purged, unless you are a gold, platinum, or diamond member. GAME ROOM (LOBBY) RULES 1) This is a family league. No profanity, harassment or vulgarity in chat is permitted in our game rooms AT ANY TIME. 2) Do not argue with league or non-league members in the lobby. Notify the TD of any problem by calling the TD to a table or in private chat, and let the TD handle it. 3) Do not advertise our league in any game rooms that are not ours. This is strictly against Cases rules. 4) Chatting with ALL CAPS in the lobby is reserved for Hosting TDs only. 5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
GAME ROOM (LOBBY) RULES 1) This is a family league. No profanity, harassment or vulgarity in chat is permitted in our game rooms AT ANY TIME. 2) Do not argue with league or non-league members in the lobby. Notify the TD of any problem by calling the TD to a table or in private chat, and let the TD handle it. 3) Do not advertise our league in any game rooms that are not ours. This is strictly against Cases rules. 4) Chatting with ALL CAPS in the lobby is reserved for Hosting TDs only. 5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
1) This is a family league. No profanity, harassment or vulgarity in chat is permitted in our game rooms AT ANY TIME. 2) Do not argue with league or non-league members in the lobby. Notify the TD of any problem by calling the TD to a table or in private chat, and let the TD handle it. 3) Do not advertise our league in any game rooms that are not ours. This is strictly against Cases rules. 4) Chatting with ALL CAPS in the lobby is reserved for Hosting TDs only. 5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
2) Do not argue with league or non-league members in the lobby. Notify the TD of any problem by calling the TD to a table or in private chat, and let the TD handle it. 3) Do not advertise our league in any game rooms that are not ours. This is strictly against Cases rules. 4) Chatting with ALL CAPS in the lobby is reserved for Hosting TDs only. 5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
3) Do not advertise our league in any game rooms that are not ours. This is strictly against Cases rules. 4) Chatting with ALL CAPS in the lobby is reserved for Hosting TDs only. 5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
4) Chatting with ALL CAPS in the lobby is reserved for Hosting TDs only. 5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
5) Lobby chat must be visible at all times during the tourney so you can follow the TDs instructions. 6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
6) When TD asks for your attention in the lobby, discontinue chat so no one will miss important instructions. GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
GENERAL TOURNEY RULES 1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
1) Pogo glitches happen to everyone, it is part of the game. A Pogo glitch is NOT a reason to replay a full match. For fast moving games (bowling, dice city, lottso) partial games (frames, game rounds or quarters) may be made-up in some circumstances (see specific game rules) Full games cannot be made up--it is a forfeit for that round. 2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
2) For ALL games, if you are booted or unresponsive during tourney play, you will be placed on a 10 minute boot timer. You have 10 minutes to return to the game room and resume play or you will be disqualified from that round or tourney. Each player is permitted 10 minutes total time not 10 minutes for each boot or game freeze. 3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
3) Substitute players are only permitted for partner tourneys, and if the tourney is already underway. Subs must be league members not already entered in the tourney. 4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
4) Players are responsible for knowing the table settings and the specific tourney rules. If you are unsure of the settings or rules, ask the TD. 5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
5) The winning player will report the win to the TD promptly in the lobby. Use the format hostname**winner/ non-winner. The td will report the loss to Cases. 6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
6) Both members should make sure a match is reported correctly. If it is not, promptly notify TD. Repeat report if TD asks. 7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
7) Players should make a reasonable effort to complete a tourney once it has started. It is not acceptable to leave a game because you don't like your partner or opponent, your prospects of winning, or because a better tourney is starting elsewhere. This can spoil the fun for the others remaining in the tourney. In an emergency situation please notify the TD before you withdraw. 8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
8) In games that require you to set a table, the table must be private. The password for this league is --- frenzy (no caps). 9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
9) Fast play is expected, excessive slow play or unnecessary delays of tourney matches may result in a forfeit. Be on time for the tourney start and for the start of each round. 10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
10) Except for the hosting TD, watchers at tables are only allowed if all players at the table agree. 11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
11) Cheating will result in a ban from the league. Signaling a partner in any manner about the cards in your hand is cheating, as is the use of auto-aimers and auto run programs. 12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
12) Please always show respect for our Tourney Hosts. TD rulings during a tourney are final, but any player may appeal rulings to the admin staff by email. BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
BREAKING ANY OF THESE RULES MAY RESULT IN ONE OF THE LISTED PENALTIES. THE PENALTY IMPOSED WILL DEPEND ON THE NATURE OF THE OFFENSE. PENALTIES ARE: DQ'D FROM TOURNEY, SUSPENSION OR BAN FROM THE LEAGUE.
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